Ok i have used this tweak in buil.prop file and it has helped so much when playing any heavy game, like most of the gameloft games,
1. Get an app that can edit your build.prop file
2. Open the app or the editor
3. Look at this line
dalvik.vm.heapsize=384m yours might have a different number like 256 or something
Then Find this line:
dalvik.vm.heapgrowthlimit=190m it will also say a different number like 64 or less
4. Then the first line that says heapsize will give you a number then change the heapgrowthlimit line number to HALF of the heapsize number
EX: my heapsize is 384m the max heapgrowthlimit number would be upto 192m to provide a lag reduction in games
so if your heapsize is say 256m the max heapgrowthlimit you could have would be 128m (just to be safe)
Warning: Im saying only half becuae any number above half would probably be unstable and cause issues and if you have a very low heapsize number to start out with maybe half is unstable so go lower than half of your heapsize (like if your heapsize is 64m go to like 25m instead of 32m)
Thanks: to t_007_v2 for testing this out and actually finding it
1. Get an app that can edit your build.prop file
2. Open the app or the editor
3. Look at this line
dalvik.vm.heapsize=384m yours might have a different number like 256 or something
Then Find this line:
dalvik.vm.heapgrowthlimit=190m it will also say a different number like 64 or less
4. Then the first line that says heapsize will give you a number then change the heapgrowthlimit line number to HALF of the heapsize number
EX: my heapsize is 384m the max heapgrowthlimit number would be upto 192m to provide a lag reduction in games
so if your heapsize is say 256m the max heapgrowthlimit you could have would be 128m (just to be safe)
Warning: Im saying only half becuae any number above half would probably be unstable and cause issues and if you have a very low heapsize number to start out with maybe half is unstable so go lower than half of your heapsize (like if your heapsize is 64m go to like 25m instead of 32m)
Thanks: to t_007_v2 for testing this out and actually finding it